AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in New Zealand Q4 2021
Explore the performance trends of the top 5 boxing games on Android in New Zealand during the fourth quarter of 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games on the Android platform in New Zealand showed varied performance trends in terms of downloads, revenue, and active users. Sensor Tower data provides a comprehensive look into these metrics.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. saw a fluctuating revenue trend, peaking at approximately $1.2K in the week of November 22. Weekly downloads started at 157 in early October and dropped to 27 by mid-November, before bouncing back to 93 by the end of December. Active users showed a decline from 519 in late September to 210 in early November, but recovered to 287 by the end of the year.
Real Boxing 2 from Vivid Games S.A. experienced a steady increase in revenue, reaching around $182 in the final week of December. Downloads were robust, with a high of 648 in early December after a low of 227 in November. Active users remained relatively stable, peaking at 1.6K in early December before declining slightly to 1.2K by the end of the month.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had less consistent performance. Revenue fluctuated significantly, with a high of $382 in late September and dropping to $53 by the end of December. Downloads were minimal, with only a few in early October and none for the rest of the quarter. Active users also showed a downward trend, starting at 29 in late September and decreasing to 10 by late November.
NJPW Collection by 新日本プロレスリング株式会社 showed modest revenue growth, peaking at $146 in late November. Downloads were sporadic, with notable activity in late November at 15 downloads, but none recorded for most of the quarter.
WWE Mayhem from Reliance Games displayed a mixed revenue performance, peaking at $192 in late September and dropping to $31 by the end of December. Downloads remained relatively steady, hovering around 50-70 throughout the quarter. Active users showed a slight increase, starting at 121 in late September and rising to 168 by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.